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Later, he may explore the surrounding areas: an open Quarry, the wooded Questionable Area? and the Green Needle Gulch swampland. He begins in the Motherlobe, a corporate building used as the Psychonauts' headquarters. When not progressing the story, Raz may explore the four distinct hubs of a large overworld. Several levels culminate in a boss battle arena. When Raz falls through a level or depletes his health, he respawns at a checkpoint. In fights, Raz combines his abilities with melee attacks and dodges. Censors attack Raz with stamps, flying Regrets drop weights, and Enablers buff other enemies' health and attacks. Combat foes in the levels are typically personifications of mental phenomena. Another character develops a gambling addiction their level is set in a warped casino-hospital amalgam.
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The level design alludes to the character's struggles, with beer bottles used as set pieces. In one level, Raz enters the mind of a character crippled by alcoholism. Environmental design in each level gives insight into the character's life experience and mental state. Levels often require completion of a goal to resolve the character's psychological issues. Raz's powers and combat moves are used to defeat enemies.Įach of the game's levels exist in their respective character's consciousness. Up to four powers are assigned at once, and are swapped out via a pop-up interface. Several powers return from the original game, with additions such as Mental Connection, which Raz uses to tether between floating points. Raz hones his abilities into an array of psychic powers that allow him to use pyrokinesis, levitation, telekenesis and so on. His acrobatic skills are used to deftly navigate game environments he may run, jump, scale walls and platforms, and slide along rails, but cannot swim due to a family curse. Raz is a new graduate of the Psychonauts, an agency of psychic spies. The single player controls Razputin "Raz" Aquato, the ten-year-old child runaway of a circus acrobat family, who possesses powerful psychic abilities that allow him to delve into the minds of others. Psychonauts 2 is a platform game played in third-person. Praise was directed at its platforming, level design, visuals, writing, and tone, while criticism fell on aspects of the gameplay and the boss battles. Upon release, Psychonauts 2 received generally positive reviews from critics, with many feeling it lived up to the quality of its predecessor. This acquisition allowed Double Fine to complete the game as envisioned rather than dropping the planned content. By 2019, Microsoft acquired Double Fine as part of Xbox Games Studios as well as securing the publishing rights from Starbreeze. While Psychonauts 2 was initially to be published by Starbreeze Studios under a publishing-only deal, Starbreeze fell into bankruptcy in 2018. The campaign raised nearly $4 million by the beginning of 2016. Double Fine sought to acquire part of its financial capital to fund the developments of Psychonauts 2 through a US$3.3 million crowd-funding and investment drive through Fig, launched simultaneously with the game's announcement. Double Fine regained the intellectual property to Psychonauts from Majesco Entertainment in 2011, allowing them to rerelease the game on modern platforms, which saw strong sales and increased demand from players for a sequel. Double Fine and game director Tim Schafer had expressed the desire to create a sequel to Psychonauts, but the financial demand of developing the game stalled any serious attempt for several years. The original Psychonauts, released in 2005, was met with critical praise, but failed to sell well and was considered a commercial failure for several years after its first release.
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Within these mindscapes, Raz can perform a variety of new and returning psychic abilities that allow him to maneuver through the often-twisted minds and battle the mental creatures they produce. To uncover the mystery, Raz enters the mindscapes of various characters to discover clues. Within Psychonauts 2, which follows directly from events of the interstitial virtual reality game, Psychonauts in the Rhombus of Ruin, the Psychonauts try to learn who was really behind the capture of their leader, unveiling a deep mystery surrounding the organization's founding and Raz's family history. Like the game's predecessor, the player controls Raz, a young acrobat that is training to become a Psychonaut, a member of an international task force that uses their psychic abilities to stop those that perform nefarious deeds with their own psychic forces.
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#Psychonauts release date series#
The game was announced at The Game Awards 2015 ceremony, and released on Augfor PlayStation 4, Windows, Xbox One and Xbox Series X/S, and on for Linux and macOS.
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Psychonauts 2 is a platform game developed by Double Fine and published by Xbox Game Studios.
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